Harlan Douglas

Harlan DouglasHarlan DouglasHarlan Douglas

Harlan Douglas

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MAKING MOTO MAKER

A Motorola Brand Experience & Revival – An Omni-Channel brand experience across an entire mobile portfolio of products (Watches, Smartphones, and Mods)


Moto Maker's was a built-to-order hardware experience – a first in the mobile industry – that created the buzz needed in the market for the company while providing consumer's the ability to make their phone uniquely theirs. This vision was led by industry great, Rick Osterlo who was former CEO of Motorola and now runs Google’s hardware division. 


MY ROLE (Principal Product Designer): Expand the Moto Maker experience globally while leading the redesign across all digital channels and experience centers. Beyond the numerous contributions to the project, I learned some valuable lessons in leadership that guide me today (+/-).


Webby-nominated & IDEA award winner – Motorola (Google) 


VERSION 2.0 REFINE & ENHANCE

History & Objective

Moto Maker started as an agency-led project developed exclusively for the Moto X. Beneath its configurator-like appearance, Moto Maker challenged industry norms, providing users with a seamless purchasing and onboarding experience that few could replicate. 


The platform allowed customers to customize hardware and software pre-loaded at the factory, ensuring their devices were ready to use upon arrival. Factory activation added to the uniqueness and created memorable moments for customers, elevating the brand experience with just signing in.


Leading the transition of Moto Maker 2.0 and spearheading the full redesign for version 3.0 was an incredible opportunity. Under the guidance of Rick Osterloh and Lenadra Darcy, we transformed a legacy hardware-focused company into a more modern, innovative organization. Their operational expertise and leadership inspired the adoption of agile processes and dual-track design methodologies, enabling a more dynamic and efficient approach to product development.


Objective

1. Ensure a successful transition from the agency to an in-house.

2. Improve overall experience based on qualitative research. 

3. Establish Internal processes and procedures for all team members beyond our agile transformation at a company level. 

4. Work with Industrial Design and CMF (color material finish) to ensure accurate representation of product.

5. Ensure the IA of the existing designs will accommodate the needs of new categories or customization – smart watches.

6. Localize product for global expansion and conduct research to ensure proper localization and not just translation.



[ TEAM & PRODUCTS ]

I want to thank all the great colleagues and friends from CXD, Product, Engineering, Program Management, Partners, and Agile Coaches as we expanded this experience globally a launched an omni-channel purchasing experiencing that customers the options to create a device that is unique as them. 

Product: Ash Sharma – Director Product Management | Alex Young – Product Owner | Shwatha – Senior Product Manager Verizon | Josh Wu – Product Management | Karl Meyel –Product Management | Tukunbo Pilot – Product Owner | Andria Paradoski – Product Management |


Product Design (Digital): Leandra Darcy – UX Director | Charles Field – Principal UX Designer (Cart) | Sarah Walsh – Content Strategist | Amy Johnson – UI Design | Kathryn Kemmis – Senior UI Design | Eamon Madigan – Production | Michael Lang – Product Design (PDP).


Research: Michael Oren – UX Research | Kristen Arnold – Research Director  | Kiley Coombe UX Research | Sanjay Batra – Accessibility Research


Industrial Design: Chad Davis – ID | Dickon Issacs – Director ID  | Katie Morgenroth – ID | Toshi Fujimura – ID | Chris Arnolt – ID | Rachel Stuart – CMF |  Leslie Madsen – CMF |  Michael Harmon–ID | Songsoo Park–ID 


Engineering & Dev: Lee Allen (Eng) | Anthony Cooper (Eng) | Przemek Czarnecki (Eng) | Bjorn Kilburn (VP of eng) | Vince Montobla (Eng, Director) Ci&T Brazil & Accenture


And More...


Moto X: 2nd Gen | Play | Style
Moto 360: V1 | V2 

Moto G: V1 | G4 Plus (Brazil)

Moto E: E5 | E5 Play

Moto Droid Turbo: Turbo II | Turbo II (Star Wars Edition)

Moto Z: Play (Thin) | Vertex | Force

Moto Z2: Play | Force

Moto Z3: Play | Force

Moto Z4: Play | Force

Moto Mods: Camera, Speaker, Projector


1. Product Enhancements: Launched the Moto 360 In Moto Maker with new enhanced renders reduced return rate and decreased time to purchase.

2. Product Enhancements: Fixed known usability issues identified by research like adding a buy button on mobile and others allowed the user to successful complete their order. 

3. Product Expansion: Extended the reach of the Moto Maker experience to all Verizon stores nationwide allowing for unique differentiation within the store. 

4. Product Expansion: Launched Moto Maker in China as NEW market experience also celebrating the acquisition to Lenovo creating international PR buzz with reduced marketing spend since Moto Maker historically had a lot weight in the media. 

5. Product Localization: Global research (Shenzhen & Shanghai) ensured the experience was culturally appropriate and identified any issues from translation vs localization with our target demographic 

6. Design Operations: Built a working design team and established processes that accommodated the transition from our outside agency to the new internal team saving the company in excess of est. 10 million of overhead costs.  

7. Design Operations: Trained in Dual-track agile design (Marty Cagin) which allowed us to run discovery & execution tracks congruently reducing overall time to market and provided insights for user needs on our NEW 3.0 redesign. 

8. Design Operations: Spent two months in Campinas Brazil standing up an external design and engineering quads to launch Moto Maker in our largest market (LATAM) while bypass high import taxes and increased overall team capacity globally from 2.0 to 3.0

. 


LAUNCH VIDEO – Version 2.0

Check out this great video

REDESIGN MOTO MAKER 3.0

Overview & Objective

WHY A REDESIGN?


The Moto Maker redesign was essential to modernize and enhance the platform, addressing evolving user needs and industry standards. As a tool designed to empower customers with customization, the original version faced challenges in scalability, responsiveness, and user engagement. Advances in technology and changing consumer expectations necessitated improved features like advanced image manipulation, seamless platform compatibility, and faster load times. 


Additionally, the need to streamline workflows—from industrial design renderings to real-time user interaction—highlighted inefficiencies in the previous system. 


By redefining key components such as the View Port, Selection Panel, and Header, the redesign ensured a more intuitive and efficient experience. This evolution not only met technical and functional requirements but also created buzz and excitement, aligning Moto Maker with modern digital experiences and fostering deeper connections with its users.

MY ROLE:

1. Drove a complete redesign of the product. Created UX process documents for new and remote team members.
2. Expanded the experience from a single product in the United States to over six countries and eight products internationally. 
3. Conducted local and international research (APAC and LATAM) ensuring the experience was culturally localized per region.
4. Produced various artifacts (personas, customer journey maps, wireframes, interaction specs, user interface specs, and prototypes) to communicate the experience from discovery through development in a dual-track agile process.
5. Produced Storyboards and worked with Verizons design team to produce a Design that allowed for the expansion custom devices built in-store and sent directly to the consumer.


Webby-nominated & IDEA award winner – Google/Motorola 


Configurator  | Built-to-order Hardware | PR Machine

REDESIGN PROCESS

Goal: Craft a scaleable framework across the entire suite of products that would accommodate any screen size, device, or location allowing for the reuse of code and provide the reach and scale to allow for Moto Maker to become a true Omni-Channel Purchasing experience. 

Creating personas for Moto Maker involved developing comprehensive profiles to deeply understand and represent the target audience. These personas captured essential details such as demographics, behaviors, goals, and challenges, ensuring the design remained grounded in the real needs of users.


The personas were instrumental in highlighting the diversity of users, from those passionate about customization and self-expression to those seeking the latest technology as an extension of their personality. This approach allowed the team to anticipate user expectations, preferences, and potential pain points, ensuring that the platform catered to various customer motivations, whether it was personal creativity, functionality, or style.


By centering the design process around these personas, the team ensured that every decision—from interface design to feature prioritization—was aligned with the user's perspective, delivering an experience that resonated across a wide spectrum of customers.


Techie | Hipster | First Adopter | Fashion-Forward


Competitive analysis involved studying over 30 companies across various industries that utilized configurators from automotive to Retail experiences like Nike. The goal of this was to map out features, common functionality, and key content areas to define a content strategy for Moto Maker.  


We identified Three Main Common Content Areas in Configurators: 

1. View Port: Housing all the images and image manipulation tools (zoom, pan, rotate, etc)  

2. Selection Panel: Housed all the functionality to customize and purchase a device

3. Header: Housed items like premade templates, saved designs, and allowed for additional navigation into and out of the experience.


Technology & Platform Analysis: involved a deep-dive to understand the best tech stack to build this experience on that would allow for various screen sizes and connectivity types from: no-connectivity, limited, and high speed connection and high-performance/responsiveness. 

This was important when designing edge cases with high-image quality to help with the user with the perception of time when items take longer to load. Since design worked in agile fashion we were able to work with development team to determine best loading scenarios that would create the best responsiveness by either loading asynchronously or synchronously at the page or component level.  


View Port Controls and Enhances Image Manipulation: We looked at everything from advanced features like 3D Web Views from WebGL and other image manipulation tools giving the user the best control while providing the responsiveness and speed needed. The decision to was to go with fixed views and permutations that would allow for a 360 spin without the load and poor quality of standard 3D tools. Also took a look at various load and rendering engines out of Keyshot that would allow for seamless transfer from our talented Industrial Designers and identified a workflow from their Prod environment in Moto Maker without the use of external rendering agency. 


Heuristic Analysis: Allowed us to take assessment of Version 2.0 (post enhancements) to see if there were any items that we wanted to keep and areas of enhancement or improvement. 


Co-Branding: Identified areas where we can brand and co-brand this experience for special promotions, materials, events, and movie launches (star wars) extending the reach of the Moto Maker experience and a great PR opportunity.


Competitive Analysis | Technology & platform Analysis | Heuristic Analysis | Feature Mapping | Platform Compatibility | Scalability Assessment | Co-Branding | Image Manipulation


Mapping the customer journey visualizes every touchpoint a user interacts with, highlighting pain points and opportunities. This holistic view helps refine the product’s flow, ensuring a seamless and satisfying user experience.


1. Retail Experience: Enter Store  > Approach Kiosk > Learn about Device (PDP) > Configure Device > Purchase > Upsell Flow > Carrier Plan Flow > Porting Info > SIM Setup > Purchase Complete > Order Sent to Factory based on Country > Built > Phone Activated at Factory > Sent > Last Mile Status: Shipped, IN-Transit, Delivered Status > Unboxing and Set Up: Google Account Activation > Log In or New User > Phone Authenticated >  Sign in > Transfers Data.


2. Online Experience:  Learn about Device (PDP) > Configure Device | Purchase > Upsell Flow > Carrier Plan Flow > Porting Info > SIM Setup > Purchase Complete > Order Sent to Factory based on Country > Built > Phone Activated at Factory > Sent > Last Mile Status: Shipped, In-Transit, Delivered Status > Unboxing and Set Up: Google Account Activation > Log In or New User > Phone Authenticated >  Sign in > Transfers Data.



Defining the Minimum Viable Product (MVP) involved us to take all the research findings and distill the experience down to one that will meet the business and design objectives in the simplest way moving forward while without loosing or users engagement. 


The key elements needed for the Moto Maker MVP redesign were: 

1. PDP

2. Configurator (Viewport, Selection Panel, and Header)

3. Enhanced product renders limited to 9 views. 



MVP | PDP | Configurator (Viewport, Selection Panel, Header) | 9 Enhanced Renders for 360


Prototyping allowed up to test various interaction models allowing teams to test and select an option based on weighted system when going through the below concept flows. Selected concepts was based on these conditions: (1) Choosing the right product (2) Ease of use (3) Fun Factor (4) Confidence in final design (5) Confidence in purchase since Direct to Consumer vs In Store  (6) Checkout process (7) Cost to Maintain (8) Scalability. 


Tested Three Versions:

1. Story Telling & Configuration All In One:

This was a dynamic PDP.that took the user down a journey allowing them to learn about the device as they configured it and before they knew it they built a phone taking the presure off of configuration and abandonment scenarios by distracting with other information as oppose to just focusing on design which can be intimidating for some. The phone would stay static and as the user scrolled it would take them on journey in the background via parallax from device selection  > Customization > Upsell > Purchase > Share > to Check Out 


2. PDP > Templated:

This experience starts with a traditional PDP and take the user to "build now" experience that contains an array of images in a montage of design options to start the process in a deductive way. There will also be start from scratch for those that prefer an additive approach and not scared to design their own. 


3. Plane Jane (Winner). 

This experience had a traditional PDP and take the user to build now experience that contained a blank design you can from scratch all within a standard template but with the device always insight. No scrolling up and down as you go through features.Design is simple and focuses on the product while emphasizing the UI elements and controls. 


Please Note: There is known paradox of choice (great book if you have the chance to read it) that occurs with modern western culture leading to paralysis in decision making. By having a template to start out with we can eliminate that burden and make the user one step closer to purchase.


Three Different Designs | IXD | Prototyping | Testing with Customers | Overall Cost


Interaction design stage focused on creating intuitive and meaningful user interactions, from navigation to selection, to purchase, and beyond,  This step ensures a smooth, engaging, and efficient experience across all touchpoint at the macro and micro interaction level and helped create a template were other devices can easily be ported into this experience. 


Image Manipulation & Control | Selection Panel | Financing Flow | New vs Existing Customer Flow | Authenticated User Flow | Google Preloaded Flow | Device Credential Flow | Activation Flow (SIM, Phone Number, etc) | Upsell Flow | Cart Flow | Warranty Flow | 


User Interface (UI) design established the presentation layer and overall look and feel across various elements and controls of the UI. 


Button Styles | Type | Color | Form Fields | Icons | Co-Branding | Loading indicators | Motion


A design system was created to ensure continuity within the experience and reduce rework across the Moto Maker experience as it expanded from a Moto X, to smart watches, and eventually Moto Mods.


IXD Patterns | UI Style Guide | Images Views & Render Angels | Content Strategy | Co-Branding | Logos | Third-Party Promos


Moto 360 - Review

Check out this great video

Moto G4 Plus - Moto Maker

Check out this great video

[ AWARDS ]

IDEA – Award Winner

IDEA – Award Winner

IDEA – Award Winner

Moto Maker Design Studio

Learn More

Webby Nominated

IDEA – Award Winner

IDEA – Award Winner

Moto Maker Design Studio

Learn More

[ COLLEAGUES ]

I want to thank all the great colleagues and friends from CXD, Product, Engineering, Program Management, Partners, and Agile Coaches as we expanded this experience globally a launched an omni-channel purchasing experiencing that customers the options to create a device that is unique as them. 

Razor-sharp UX chops, creative artistry, combined with strong business savvy is what makes Harlan one of the strongest design leaders I have worked with. I was frequently his Product Management counterpart through several Motorola.com launches including for Moto Maker (our online design studio for smartphones and wearables) - our most important product, under direct visibility of the CEO.

Harlan believes in combining strategic thinking with hands-on, results oriented execution. Our most recent UX iteration of Moto Maker has produced measurably positive impact to customer satisfaction, user engagement and our bottom line, thanks to Harlan's active leadership. 


Worked with Harlan at Motorola/Google



Working as the Principal Designer for Motomaker.com, Harlan demonstrated the crucial combination of design strategy, interaction design, UI design and usability knowledge needed to create a stunning yet simple experience.

In less than a year, Harlan designed and launched a responsive app that would customize not only the first customizable smart watch (Moto360), but also eight other products in the Motomaker experience. He also completely redesigned the interface, accounting for expansion into multiple locations with many design challenges.

Harlan is a talented, driven, and multi-talented designer. You would be lucky to have him on your team. I highly recommend Harlan.


Managed Harlan at Motorola/Google



I worked with Harlan on his redesign of Moto Maker. The design he inherited was extremely flawed from a basic usability perspective and there were new challenges being introduced from new product categories (smartwatches) and new types of customization that he had to tackle on top of it. Harlan did a great job of evaluating a wide range of existing customization tools and envisioning new ways of interacting and customizing. He was also able to quickly and easily pivot from blue sky innovation to more of a leap in usability but a step in interaction innovation.

Harlan is great to work with and brings passion for his work and refreshing creativity to his designs.


Worked with Harlan at Motorola/Google



[ PUBLICATIONS ]

Wired

ENGADGET

Wired

A Big Bet On Choice: Motorola Will Soon Let You Build Your Own Smartwatch

Motorola debuts a new version of Moto Maker. But instead of customizing a smartphone, users can design their own Moto 360 smartwatch.


Learn More

CNET

ENGADGET

Wired

The upcoming Motorola Droid Turbo 2 will be the first carrier-branded smartphone to be sold through Motorola's Moto Maker tool, reports Android-based site Phandroid...




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ENGADGET

ENGADGET

The Verge

Fender has a solution for both of those issues, taking a cue from the likes Motorola and other companies that have offered customers the ability to tweak the design of a product or device before ordering...


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The Verge

ANDROID AUTHORITY

The Verge

As expected, Motorola's Moto Maker website can now be used to customize the Moto 360 smartwatch. Visiting the Moto Maker site will let you design a smart watch with one of three finishes for the case: dark metal, light metal, or "champagne gold."...


Learn More

ANDROID AUTHORITY

ANDROID AUTHORITY

ANDROID AUTHORITY

I miss Moto Maker. Moto Mods are cool, but Moto Maker was a way to make your phone truly yours. So are Moto Mods a step forward, or a huge step back?Motorola is one of those iconic, feel-good phone brands that makes you want to cheer for it – if you’re a geek... 

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[ + ] CASE STUDIES

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